AGENT SELECT // LOCALIZER

GAME TRANSLATION THAT MAKES VIETNAMESE PLAYERS LOCK IN.

I'm Dao Huy (Lucas), a native Vietnamese translator and a gamer. I localize UI, story, dialogue and quests, keeping the right character voice, the right character limits and the exact vibe that keeps players in the match.

EN → VIZH → VIFR → VIVI → EN
// AGENT DOSSIER

Dao Huy "Lucas"

Game Localization Specialist · LV.7
CODENAME // L10N
Accuracy98
Transcreation95
Delivery speed90
Confidentiality (NDA)99
0M+
Words translated
0+
Projects completed
0
81 Upwork reviews
<0
Response time
CHAMPION POOL // SERVICES

Every type of in-game content has its own "champion".

From a single HUD button to an entire story universe, each content type is a unit with its own difficulty and play style. Pick your comp.

3 CO
★★★

UI & HUD

Menus, buttons, selection screens, notifications. Tight translations, within character limits, no overflow.

UIHUDMENU
5 CO
★★★★★

Story & dialogue

Keep each character's voice, the rhythm of conversation and the emotion. The hardest and most fun unit to play.

STORYDIALOGUE
3 CO
★★★

Quests & tutorials

Quests, tutorials, hints. Players need to know exactly what to do right away, no ambiguity.

QUESTTUTORIAL
4 CO
★★★★

Items, skills & lore

Skill names, item descriptions, world lore. Accurate and it has to sound "badass".

ITEMSSKILLSLORE
4 CO
★★★★

LQA & linguistic testing

Playing the game for real to catch text overflow, wrong context and broken display variables.

LQATESTING
2 CO
★★★

Marketing & store page

Store descriptions, Vietnamese ASO, trailer subtitles, update newsletters.

STOREASOTRAILER
GENRES // GENRES

From MOBA to visual novel, I know every map.

Each genre has its own pace, terminology and writing style. These are the genres I localize most often.

MOBA / ArenaLanes, towers, champions, abilities
Auto-battlerAuto-battler, tactics chess, hex
Tactical FPSAgents, weapons, spike, rounds
RPG / AdventureStory, lore, quests, items
Visual NovelDialogue, choices, story branches
Mobile / CasualMatch-3, idle, puzzle, hyper-casual
ROUND REPLAY // WHY

Literal translation loses the round. Transcreation wins it.

A line translated word-by-word can be grammatically correct but sound like a bot. Game localization is about keeping the feeling, not just the words.

🐞 ROUND LOST // LITERAL
EN: "Game Over - you're toast!"
"Trò chơi kết thúc, bạn là bánh mì nướng!"
Accurate word for word, but players finish reading it confused and deflated.
✓ ROUND WON // TRANSCREATION
EN: "Game Over - you're toast!"
"Toang rồi! Làm lại ván nữa không?"
Keeps the humor and energy intact, reading like it was written in Vietnamese from the start.

Wordplay, idioms, skill names, character voice, button character limits. I balance them all at once, because I'm both the translator and the player.

STAGES // PROCESS

Four stages, from build handoff to the update patch.

STAGE 1-1
1

Build & lockit intake

Language files, context, screenshots, glossary. Sign the NDA before viewing unreleased content.

STAGE 2-1
2

Translation & transcreation

Keep character voice, respect character limits and the variables inside strings.

STAGE 3-1
3

In-game LQA

Play for real, catch text overflow, wrong context and untranslated strings, report bugs with screenshots.

STAGE 4-1
4

Handoff & updates

Deliver in the correct format, support patches and additional release content down the line.

Throughput 4,000 WORDS/DAY · supporting RUSH <24H (surcharge +25-50%).

TRAITS // SYNERGIES

Active language traits.

Vietnamese is the core trait, already "maxed". The other branches are synergies that get your game to the right Vietnamese players.

MAX
EN → VI
Main branch, used most
IELTS 7.0
LV.4
ZH → VI
Chinese games
HSK 5
LV.3
FR → VI
European games
B2
MAX
VI → EN
Take Vietnamese games global
NATIVE
🧩 memoQ
🛠️ Trados
Smartcat
🌐 Crowdin
📦 Lokalise
🎯 Unity / Unreal
TEAM // PARTNERS

Studios and partners I've collaborated with.

ICICS-DigitaliGAMING
WeWelocalizeLSP
LWLanguageWireLSP
AcAcclaroLSP
LsLinguaserveLSP
QoQontent GroupLSP
GTGTE LocalizeAPAC
AnAndiamo!UK

Names shown as text; to be replaced with official logos when permitted. Some are LSP partners, some are in the works.

MVP // REVIEWS

Everyone who hires me hands over the MVP title.

★ MVP · 312H PLAYED

The Vietnamese translation reads as naturally as if the game were made for the Vietnamese market, with zero machine-translation feel.

DP
Daniel PhamINDIE STUDIO
4.99
★★★★★

Across 81 reviews on Upwork

TOP-RATED PLUS
★ MVP · 540H PLAYED

Fast responses, understands games, even caught text-overflow bugs the team hadn't spotted. Will hire again for the update.

MK
Mai KhanhMOBILE PUBLISHER
SELECT RANK // QUOTE

Pick a rank, get a quote in 10 minutes.

IRON
General contentMarketing, store, casual
$0.04-0.06
GOLD
Game localizationUI, story, quests
$0.06-0.09
DIA
LQA · testingIn-game play & bug fixes
$0.08-0.12
RAD
Rush <24hPriority surcharge
+25-50%

Rate is USD/word, including terminology review and one round of revisions. LQA can be billed hourly. All rates are negotiable for high-volume games.

Queue Up

⚡ RESPONSE < 10 MINUTES
1 Content type
2 Language pair
3 Volume & deadline
Not sure? Just drop your email and I'll count it for you.
INSTANT ESTIMATE
$0.06-0.09 / word
Enter your word count to see the estimated total cost.
4 Contact
⚠ Enter a valid email so I can send your quote.
💬 Or message me quickly on WhatsApp
🔒 NDA-protected · no spam · responses during working hours.

Locked In!

I'll take a look and send a detailed quote within 10 minutes (working hours).

INTEL // FAQ

Frequently asked questions.

Mobile games, PC and console games, indie games, RPGs, visual novels, puzzle and casual games. I translate UI, story, dialogue, quests, items and marketing content.

It's creative translation: instead of translating word for word, I recreate lines, skill names or jokes so Vietnamese players feel exactly what the original players do, including wordplay and idioms.

Yes. I test the translation right inside the game to catch text overflow, wrong context, broken display variables and untranslated strings, then report bugs with screenshots.

Common formats like Unity and Unreal strings, JSON, XML, PO, XLIFF, CSV; CAT tools like memoQ, Trados, Smartcat plus the Crowdin and Lokalise platforms.

In-depth game localization is $0.06-0.09/word; LQA and testing $0.08-0.12/word or billed hourly; general content $0.04-0.06/word. Rush jobs under 24 hours add 25-50%.

I translate within each string's exact character limit, favor short phrasing for buttons and the HUD, and double-check in-game so text doesn't overflow or get cut off.

English → Vietnamese (my deepest specialty), Chinese → Vietnamese, French → Vietnamese and Vietnamese → English. Vietnamese is my native language; English IELTS 7.0, Chinese HSK 5.

CODEX // GLOSSARY

Game localization glossary.

LOCALIZATION (L10N)
Adapting a game to fit the language and culture of a market.
INTERNATIONALIZATION (I18N)
Preparing the code so a game is easy to translate into many languages.
TRANSCREATION
Creative translation that recreates content to keep the emotion and intent rather than translating literally.
LQA
Linguistic QA: testing the language right inside the game to catch display and context bugs.
STRING
A text string in the game, usually paired with a key and a character limit.
PLACEHOLDER / VARIABLE
Tokens like %s or {name} get replaced with real values at runtime; they must be left intact.
TRUNCATION
Overflow or cut-off text when a translation is longer than the UI frame.
LOCKIT
The localization kit: strings, context, screenshots, glossary.
HARDCODED TEXT
Text baked into the code, hard to translate because it isn't pulled into a language file.
CONTEXT
The context of a string; without it, the same word can be translated completely wrong.
READY? // QUEUE UP

Send over your game. Let's get it to Vietnamese players.

From a tiny indie build to an entire RPG universe, I localize so Vietnamese players feel like the game was made just for them. Response within 10 minutes.

Queue UpResponse <10 min
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